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OLD TRICKS

 
Unlike the more established environments and circumstances where artworks are staged and exhibited, the Internet is an utterly homogenized space, where certain aspects of an artwork both co-exist and to some extent merge together. As supposed to a gallery or museum, the net is not only the site for the artwork but also the means by which an artwork is disseminated or made accessible to its potentially world wide audience and by extension, the computer we use to view the work is the same tool used to build it. These days, the computer is also the place where the press release about the work is often written and subsequently where any critical analysis of the work might be concocted. In addition to hard copy such as this, the world wide web is the same arena where on-line art is documented, discussed and advertised not to mention where more and more of us are shopping, chatting, banking and entertaining ourselves. Our monitor screen becomes a single window through which we see the medium's associated messages and to some extent form, content and their means of transfer collide and collapse together.

The hypertextual nature of the internet also allows anything to be connected to anything else. A recipe for garlic chicken can be just one mouse click from a Kennedy assassination conspiracy, while the homepage of Shreddie the hamster can be directly linked to the latest British government report on genetically modified foods. Theoretically and only for the time being, the same pet homepage constructed by one person with an internet account is just as accessible as the larger corporate sites such as BBC on-line or Amazon Books. Yet such democratic accessibility combined with relatively low costs incurred when establishing a website come with their own price tag. The shear scale and density of the net makes finding specific sites very difficult indeed and browsing for on-line artworks can be almost impossible without a list of exact addresses at your disposal. As an example, try typing 'on-line art' into a search engine. The first results will tend to be clip art archives, animated gifs or small commercial galleries. At this generic level, the likes of Alexei Shulgin, Antonio Muntandas or JODI who are all fairly established practitioners remain largely invisible to the search engine's gaze.

So faced with such a murky mass of disorganised data, many on-line artworks are actually built around a need to advertise their presence or end up commenting on the communicable processes inherent to the network.

In various ways, the business of attracting visitors becomes inextricably linked to the work itself. After all, if nobody visits the site where the work resides and no-one is aware of its existence, then it amounts to little more than a mis-timed echo of a Fluxus happening. Furthermore, the bulk of on-line art is still originated without curators, funding or the support of institutions and while this can be quite liberating it also requires an even stronger need for some sort of self promotion.

This is not to say that the internet is the only realm where such concerns exist: many other artists have an ongoing and ever evolving relationship with advertising and its associated strategies, while almost any exhibition requires some level of marketing, but it is only really on the internet where these concerns are almost mapped on top of each other giving rise to the creation of curious conceptual games and commentaries.

www.tablet.org is a deceptively simple exercise in self promotion relying solely on the participation of its audience. On visiting the site, the user is encouraged to enter an email address into a small console window whereupon the message, 'Thank you' is sent to that address from o@tablet.org. In this way, the visitor is at liberty to use the work as a way of anonymously disseminating this rather enigmatic gratitude to anyone they choose. In turn, curiosity or confusion may well urge the recipient to visit the site and consequently tempt him or her to repeat the activity. Tablet becomes a conduit through which any amount of visitors wittingly and unwittingly instigate series of gentle electronic chain letters all of which further the visibility of the tablet site.

Heath Bunting's, 'Graffiti Street Internet Interface' uses graffiti as a way of attracting, creating and extending a wide and disparate audience to www.irational.org/x. On visiting the site you are simply asked where you saw the site's address, why you thought it was done and who you thought did it? Consequently, all a visit to the site actually achieves is to proliferate more questions, although on completing the form, you are then able to see how others have responded. To some extent the roles of the artist as producer and the viewer as consumer are reversed by forcing the viewer to perform (tasks) while Bunting uses his viewing experience as a kind of market research into what the site's visitors make of these shifting connections between electronic and real spaces.

More recently, works are appearing on-line that push against the inherent connectivity and openness of the network by obstructing the user in some way or other. An illustration of this can be found at www.kalx.com/x/ where security protocols built into the browser are used repeatedly and meaninglessly to catch the user in an endless cycle of being asked for passwords and identities, only to be repeatedly refused access or authorisation to continue. On entering kalx at www.kalx.com, we are ambiguously encouraged to navigate an eclectic mix of disposable animations, text and audio fragments, which taken en-masse seem to advocate the activity of browsing itself above anything else. The user is lulled into an almost tranquilised state of clicking and looking and listening. So it really does feel like falling into a trap when the link to www.kalx.com/x/ is eventually clicked.

Perhaps the biggest advertisement of them all is www.hell.com -a collective of designers, artists and programmers who all seem to share a common love of high-end technical trickery. This site is closed to all but the initiated. A fact that is spelt out to any visitor with a series of provocative statements intended to make us all want to see what is behind the electronic curtain. We are of course given a glimpse of hell in the form of a featured site of the week and a few months ago, a temporary password was issued through some art related on-line discussion groups allowing access to a project called, 'surfacing' -a showreel presentation taking us through a series of highly designed interfaces and environments. More about design and technical innovation than anything else, and certainly rather puzzling as the artwork it seemed to be presented as.

Nevertheless, hell has spawned some heated on-line discussion, predominantly focusing on their arrogance and exclusivity -how they go against everything the internet stands for. Consequently, their domain name has enjoyed a substantial amount of free exposure and in its own way, this article proves no exception. So while the need to find an audience amidst the vastness of the internet has a very real effect on the kind of work that some artists are producing on-line, hell shows us that if you really want to be known, the old tricks are still the best.

Jon Thomson is an artist based in London
www.thomson-craighead.net